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Turning scattered, static interaction inspiration into a focused, video-driven discovery and learning experience.

A centralized platform concept that curates high-quality website interactions in video format, helping designers, developers, and students discover, study, benchmark, and apply modern interaction patterns.

Project
Interaction
Domain
Interaction Design · UI/UX · Front-End · Design Education
Role
Product Designer
Duration
Self-directed concept
Status
High-Fidelity Design / Concept
  • Figma
  • After Effects
  • Lottie
Interaction project visual

Outcome summary

A high-fidelity concept with a defined taxonomy, intuitive browsing model, and detailed interaction experience.

01 — Overview

What this project is

A centralized platform concept that curates high-quality website interactions in video format, helping designers, developers, and students discover, study, benchmark, and apply modern interaction patterns.

  • Problem Framing
  • Competitive Analysis
  • Information Architecture
  • User Flows
  • Interaction Thinking
  • High-Fidelity UI

02 — Context

What was happening before

What was happening before this project started?

Designers and developers used different platforms and individual websites to find high-quality interaction examples. Existing resources gave inspiration, but animations, transitions, and hover effects were difficult to study in detail.

Why was this problem important?

Subtle interactions matter in creating engaging, intuitive digital experiences. Without a resource focused specifically on interactions, people spent extra time searching and studying examples across different sources.

Who was affected?

UX/UI designers, front-end developers, and design students.

What triggered the need for a solution?

A gap identified in existing inspiration platforms: an opportunity for a centralized resource showing individual interactions in video format, where dynamic behaviour is easier to understand and apply.

03 — Problem Space

Where this product lives

Primary audience
UX/UI designers · Front-end developers · Design students
Background
Digital professionals and learners interested in interaction design, motion, web experiences, and front-end implementation.
Environment
Global / digital design and development environment
Device
Desktop / web — structured as a web-based interaction resource platform
Digital comfort
High — already comfortable with design and development tools
Market / domain
Interaction design · UI/UX · Front-end development · Inspiration · Design education

04 — Core Mechanism

How the product works

The main journey, the tasks that matter, and the friction that had to be designed out.

  1. 01

    Discover

    Land on the interaction library

  2. 02

    Search / Browse

    By platform or pattern

  3. 03

    Filter

    Narrow to a specific interaction type

  4. 04

    Watch

    Video preview of the interaction

  5. 05

    Explore details

    Type, platform, company

  6. 06

    Analyze

    Motion, timing, feedback

  7. 07

    Get resources

    Related interactions and files

  8. 08

    Apply

    Use as reference in real work

Top user tasks

  • 01 — Discover interactions: find relevant interaction examples
  • 02 — Study interactions: watch micro-interactions, transitions, hover effects, loading states
  • 03 — Apply the inspiration: use examples and resources as design or development references

Information architecture

  • Browse by platform: Web · iOS · Android
  • Browse by interaction type and company
  • Interaction examples, search, and related posts
  • Articles and resources
  • Categories: button, link, dropdown, input field, radio, tab, calendar, accordion, checkbox, card, loading, navigation, search, signup, modal, map, and more

Friction points

  • Interaction examples are scattered across different sources
  • Static screenshots cannot effectively communicate motion
  • Inspiration platforms focus on complete websites rather than individual interactions
  • Finding a specific interaction pattern can require considerable searching
  • No direct way to study dynamic behaviour

What was simplified

  • Centralized individual interactions into one categorized, video-based browsing experience
  • Structured a taxonomy by platform, interaction type, company, and category
  • Designed the interaction detail page around the video, not the whole website
  • Kept discovery flowing with related interactions and resources

05 — Research & Competitive Landscape

What already exists

Platforms reviewed during the conceptual exploration, and the gap they left open.

Refero

Strength
Large library of website screenshots.

Weakness
Static content makes dynamic interactions difficult to study.

Awwwards

Strength
Showcases high-quality website experiences.

Weakness
Focuses primarily on complete websites rather than individual interactions.

Identified opportunity

A centralized platform for video-based exploration of individual web interactions — the opportunity identified during this conceptual exploration, not a market-validated gap.

  1. 01

    Website inspiration

  2. 02

    Individual interaction inspiration

06 — User Flow

From landing page to resource

  1. 01

    Landing page

  2. 02

    Search / browse

  3. 03

    Select platform or interaction type

  4. 04

    View interaction cards

  5. 05

    Open interaction

  6. 06

    Watch video

  7. 07

    Explore related content / resources

07 — Interaction Detail Experience

Exploring one interaction, not a whole website

Video is used because it shows how an interaction behaves over time. Implementation detail is only covered where resources such as GIFs, Lottie files, or source references are provided.

  1. 01

    Interaction preview

  2. 02

    Video

  3. 03

    Interaction type

  4. 04

    Platform

  5. 05

    Company

  6. 06

    Details

  7. 07

    Related interactions

  8. 08

    Resources

  • Motion
  • Transition
  • Hover behaviour
  • Loading behaviour
  • State changes
  • Timing
  • Interaction feedback

08 — Key Insights

How the experience feels

Before

  • “Where can I find a good example of this specific interaction, and how does it actually behave?”
  • Searching across multiple sources for one pattern
  • Static screenshots that show states but not motion

After

  • Curiosity
  • Inspiration
  • Confidence
  • Discovery

09 — User Dynamics

How people actually behave

  1. 01Need inspiration
  2. 02Discover interaction
  3. 03Watch / analyze
  4. 04Learn
  5. 05Apply to project
  6. 06Return for another interaction

Loop repeats from the last step.

Observed behaviors & workarounds

  • Users relied on multiple external sources and individual websites to find interaction examples
  • Existing platforms offered static screenshots or complete website showcases, not isolated interactions in video
  • Repeated behaviour: search → watch → explore → compare → learn → apply → discover another interaction
  • Concept features explored to strengthen the loop: related recommendations, curated content, tasks, articles, community, rankings, badges, subscription rewards

10 — STAR Story

Situation, Task, Action, Result

Situation

Designers and developers often need to study subtle interactions — micro-animations, transitions, hover effects, loading states — but these examples are scattered across platforms and usually presented as static screenshots.

Task

Design a centralized platform that curates and showcases high-quality website interactions in video format, so designers, developers, and students can discover, study, benchmark, and apply modern interaction techniques.

Action

I explored the interaction-design resource landscape and analyzed existing platforms to identify gaps in how dynamic interactions were presented. I structured the information architecture around interaction types, platforms, companies, and categories, then designed the user flows, wireframes, visual system, browsing experience, interaction-detail pages, and high-fidelity UI. I also explored features such as search, filtering, related interactions, downloadable resources, article contributions, tasks, rankings, badges, and subscription rewards.

Result

A centralized, video-driven platform for exploring individual interaction patterns, combining curated examples, learning resources, community contributions, downloadable files, and gamification. Focused on improving interaction discovery, engagement, resource sharing, and repeat exploration.

11 — Before / After

What changed

Before

  • Scattered searching across multiple sources

After

  • Centralized discovery
  • Focused analysis
  • Learning
  • Application

12 — Final Screens

Screens and decisions

Each visual is captioned with the design decision behind it.

  • Library grid: video cards with category, company, and duration so motion is scannable without opening every item.

    Library grid: video cards with category, company, and duration so motion is scannable without opening every item.

  • Interaction detail: the video leads, with type, platform, company, related interactions, and resources around it.

    Interaction detail: the video leads, with type, platform, company, related interactions, and resources around it.

  • Wireframe: browse experience with search, filters, and a dense card grid.

    Wireframe: browse experience with search, filters, and a dense card grid.

  • Wireframe: interaction detail view with video player, scrubber, and prev/next navigation.

    Wireframe: interaction detail view with video player, scrubber, and prev/next navigation.

  • Interactive prototype walkthrough.

13 — Feedback Loops

Conceptual loops in the system

Discovery loop

  1. 01Interaction viewed
  2. 02Related interactions
  3. 03Further exploration

Learning loop

  1. 01Watch
  2. 02Analyze
  3. 03Learn
  4. 04Apply
  5. 05Return

Community loop

  1. 01Article published
  2. 02Views / likes / comments
  3. 03Recognition
  4. 04More participation

Conceptual loops — not measured behavioural results.

14 — Key Features

What the concept includes

Interaction Library

Video-based interaction examples.

Search & Filters

Browse by platform and interaction type.

Interaction Categories

Buttons, links, cards, loading, navigation, inputs, tabs, and other patterns.

Related Interactions

Discover similar interaction patterns.

Resource Hub

GIFs, Lottie files, and source references.

Concept feature

Articles & Community

Share tutorials, trends, and interaction knowledge.

Concept feature

Gamification

Rankings, badges, tasks, and rewards.

Concept feature

Subscription Rewards

Explore premium features through engagement.

Concept feature

Items marked as concept were explored during the design process and are not launched features.

15 — Visual Design Direction

How the UI supports discovery

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  • #666666
  • #888888
  • #999999
  • #E1E1E1
  • #F1F1F1
  • #FFFFFF
  • A restrained grayscale system and strong typography keep attention on the interaction examples themselves.
  • Video previews make dynamic behaviour immediately visible.
  • Categorization, search, and filtering help navigate a large collection.
  • Interaction cards, duration indicators, company names, and categories support discovery and comparison.

Design trends considered

  • Micro-interactions
  • Motion and transitions
  • Mobile-first interactions
  • Responsive experiences
  • Motion-driven usability
  • Reduced cognitive load

16 — Learnings

What I take forward

01

A clear taxonomy is the product in a resource platform; the UI expresses it.

02

Video-first content needs strong scanning affordances to stay browsable at scale.

03

Treating the smallest meaningful unit — one interaction — as the object of discovery reframes the whole experience.

04

Conceptual work still needs measurable success criteria defined up front for future validation.

17 — Key Takeaway

What this project proves

The project explored how interaction inspiration could move from scattered, static references toward a focused, video-driven learning and discovery experience. The strongest design decision was treating the individual interaction — not the entire website — as the primary unit of discovery.

Thinking about products

Notes on designing complex products.

Occasional notes on product design, complex workflows, systems, and things I learn while building digital products.

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