How do you turn scattered interaction inspiration into a structured library people can actually study and apply?
A centralized video-driven resource for discovering, studying, benchmarking, and applying modern digital interactions.
- Project
- Interaction
- Domain
- UI/UX Design · Interaction Design · Design Resources
- Role
- Product Designer
- Duration
- To be added
- Status
- High-Fidelity Concept
- Figma
- After Effects
- Lottie

Outcome summary
A high-fidelity concept with a defined content structure and browsing model. Not shipped — no usage outcomes claimed.
01 — Overview
What this project is
A centralized video-driven resource for discovering, studying, benchmarking, and applying modern digital interactions.
- Interaction Design
- UX Research
- Information Architecture
- Prototyping
- High-Fidelity UI
02 — History
What was happening before
What was happening before?
Why did the problem matter?
Who was affected?
What triggered the project?
03 — Geography
Where this product lives
- Target users
- Designers and developers
- Environment
- Global digital design / development environment
- Market / domain
- Design resources and education
- Device
- Desktop and mobile web
- Digital comfort
- High
- Age / demographics
- Not documented
04 — Physics
How the product works
The main journey, the tasks that matter, and the friction that had to be designed out.
01
Discover
Browse interaction library
02
Explore
Filter by pattern and context
03
Study
Watch and break down
04
Benchmark
Compare approaches
05
Apply
Use in real product work
Top user tasks
- Find interactions by pattern or category
- Watch an interaction in detail
- Understand why it works
- Save and revisit references
Information architecture
- Library / browse
- Categories & patterns
- Interaction detail
- Collections
Friction points
- No shared vocabulary for interaction types
- Video-heavy content that is hard to scan
- Inspiration without explanation
What was simplified
- Defined a category and pattern taxonomy
- Designed scannable video cards with consistent framing
- Paired each interaction with its design rationale
05 — Chemistry
How the experience feels
Before
- Scattered inspiration
- Surface-level copying
After
- Curiosity
- Inspiration
- Discovery
- Confidence
06 — Biology
How people actually behave
- 01Need inspiration
- 02Discover interaction
- 03Watch
- 04Analyze
- 05Apply
- 06Return
Loop repeats from the last step.
Observed behaviors & workarounds
- Saving screen recordings with no context
- Re-searching the same references repeatedly
- Learning by imitation rather than analysis
07 — Mathematics
Evidence, honestly stated
Only what is actually documented is shown here.
- Research sample
- Not documented
- Usability testing
- Not documented
- Task completion
- Not formally measured
- Time saved
- Not formally measured
- Errors reduced
- Not formally measured
- User confidence
- Not measured
- User quote
- Not documented
Metrics to be validated
- Task completion rate
- Workflow completion time
- Usability score
- User satisfaction
- Feature adoption
08 — Design Engineering
The process
Research
Research artifacts — to be added
Problem framing
Framing notes — to be added
Information architecture
Taxonomy — to be added
User flows
Browse & study flows — to be added
Wireframes
Wireframe set — to be added
Design system
Concept component set — to be added
High-fidelity UI
Concept screens — to be added
Prototype
Prototype — to be added
Iteration
Iteration log — to be added
Final product
Concept only — not shipped
09 — STAR Story
Situation, Task, Action, Result
Situation
Interaction references were scattered and hard to study systematically.
Task
I explored the problem as a self-directed product concept: research, structure, flows and high-fidelity UI.
Action
I defined an interaction taxonomy, structured the browse and study experience around video, and designed high-fidelity screens and prototype interactions.
Result
A high-fidelity concept. It has not been released, so no usage or usability outcomes are claimed.
10 — Before / After
What changed
Before
- Scattered references
- No shared structure or vocabulary
After
- Structured taxonomy
- Consistent study format
- Clear browsing model
11 — Final Screens
Screens and decisions
Each visual is captioned with the design decision behind it.
- Library grid — concept screens to be addedDesktop / mobile / prototype
Designed the library grid so motion is scannable without opening every item.
- Interaction detail — concept screens to be addedDesktop / mobile / prototype
Paired each interaction with rationale so the page teaches, not just inspires.
- Mobile browse — concept screens to be addedDesktop / mobile / prototype
Kept filtering visible on mobile, since discovery is the primary task.
- Figma embedPrototype embed to be added
Reserved for an interactive prototype walkthrough.
12 — Learnings
What I take forward
What I learned
- A taxonomy is the product in a resource platform; the UI just expresses it.
- Video-first content needs strong scanning affordances.
What I would improve
- Validate the taxonomy with practising designers.
What I would test next
- Whether users can find a specific interaction pattern quickly
Future opportunities
- Community contributions
- Code-level references
13 — Next Project