Before
An engineer who liked how things worked
I trained in Electronics and Instrumentation. I spent my early years reading systems, signals and constraints — learning that anything complicated is just a structure nobody has explained clearly yet.
Product Designer · B2B SaaS Product Design · Open to opportunities
I design intuitive B2B SaaS products by turning complex workflows and business requirements into clear, user-centered experiences.
I started as an electronics engineer. I still design like one — understand the system, find the constraints, and simplify what matters.

Mohammad Thahir
Product Designer · B2B SaaS Product Design
01
Understand
Users, business, constraints
02
Structure
IA and workflows
03
Design
Flows, systems, UI
04
Validate
Prototype and iterate
My story
Four moments that shaped how I design today.
Engineering
Electronics & Instrumentation
Graphic Design
Visual communication foundation
UI/UX
Interfaces and interaction
Product Design
Workflows, IA, product thinking
B2B SaaS
Complex enterprise products
Before
I trained in Electronics and Instrumentation. I spent my early years reading systems, signals and constraints — learning that anything complicated is just a structure nobody has explained clearly yet.
Turning point
Graphic design gave me the language of visual communication, and UI/UX gave me people. The first time I watched someone struggle with a screen I had designed, the work stopped being decoration and became responsibility.
Design belief
Working on SaaS changed how I think. Workflows, information architecture, business rules and edge cases matter more than a beautiful frame. Good design absorbs the complexity so the person using it doesn't have to.
Current mission
Today I design B2B SaaS products end to end — combining an engineering mindset with design thinking to turn dense workflows into experiences teams can actually move through.
What I believe
I believe Product Design is not just about making interfaces look good. It is about understanding users, business requirements, workflows, constraints, and context — then turning that complexity into an experience people can understand and use.
01
Before pixels: users, business requirements, constraints, and the context the product actually lives in.
02
Structure information and workflows so the hard parts of a product stop feeling hard.
03
People work in habits, shortcuts and workarounds. The interface should meet them there.
Skills
Tools
Featured projects
Case studies exploring complex workflows, early-stage product decisions, and interaction design.

Interior Design & Fit-out / B2B Marketplace · Product Designer

Interaction Design · UI/UX · Front-End · Design Education · Product Designer

Oil & Gas / Industrial Safety / Control of Work · Product Designer
I'm open to Product Design opportunities, SaaS collaborations, and meaningful product problems.
Thinking about products
Occasional notes on product design, complex workflows, systems, and things I learn while building digital products.